The Art of Game Design - Jesse Schell
Collaborative Games: Lessons Learned from Board Games. Zagal, P., J. Rick, and I. His.
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy - Yasmin B. Kafai and Quinn Burke
Constructionist Gaming: On the Benefits of Making Games for Learning. Kafai, Y. B., and W. Q. Burke.
Dungeons & Dreamers: A Story of How Computer Games Created a Global Community. Brad King John Borland
Effects of Constructing versus Playing an Educational Game on Student Motivation and Deep Learning Strategy Use. Vos, N., H. van der Meijden, and E. Denessen.
From Users to Designers: Building a Self-Organizing Game-Based Learning Environment. Squire, K., L. Giovanetto, B. DeVane, and S. Durga.
The Game Believes in You - Greg Toppo
Game Mods: Design, Theory and Criticism. Erik Champion
Gamify Your Classroom - Matthew Farber
It's All in the Game: Designing and Playing Board Games to Foster Communication and Social Skills - Collins, Kathleen M.; Griess, Carolyn J.
Play to Learn -Sharon Boller and Karl Kapp
A Reader in Themed and Immersive Spaces. Scott A. Lukas
Reality is Broken - Jane McGonigal
Scientific Habits of Mind in Virtual Worlds. Steinkuehler, C., and S. Duncan
Strengthening Student Engagement: What Do Students Want - Richard Strong, Harvey F. Silver and Amy Robinson
Tabletop - Analog Game Design. Greg Costikyan, Drew Davidson
Using Games to Support the Curriculum: Getting Teachers on "Board" - Crews, Annalisa
Video Game Storytelling - Evan Skolnick
and Netta Weinstein
Well Played, a Journal on Video Games, Value and Meaning - Edited by Drew Davidson
What Video Games Have to Teach us About Learning and Literacy - James Paul Gee
What Video Game-Making Can Teach Us about Learning and Literacy: Alternative Pathways into Participatory Culture. Peppler, K. A., and Y. B. Kafai.
3 Ways to Use Game-Based Learning - Matthew Farber
5 gaming dynamics that truly engage students - Laura Devaney
The Benefits of Constructionist Gaming - Matthew Farber
Hacking the Education Narrative with Dungeons & Dragons - Paul Darvasi
Hard Fun - Seymour Papert
How Video Games In The Classroom Will Make Students Smarter - Jordan Shapiro
Interactive Fiction in the Classroom - Matthew Farber
Reading Digital Games as Texts - Matthew Farber
The Rhetoric of Gaming - Christine Alfano
Taking Advantage of the Power of Play - Matthew Farber
Teaching Strategies: What Students Might Learn from Playing Board Games - Jordan Catapano
Using Quests in Project-Based Learning - Matthew Farber
Why Playful Learning Is The Key To Prosperity - John Converse Townsend
Myst ‘Exile’ in the Classroom - Tim Rylands
Seven Reasons to Pilot a Games-Based Learning Unit - John Spencer
What makes a hero? - Matthew Winkler