The Art of Game Design - Jesse Schell
Collaborative Games: Lessons Learned from Board Games. Zagal, P., J. Rick, and I. His.
Computational Discourse in a Role-Playing Game Podcast - Gabai, J. & Berland, M.
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy - Yasmin B. Kafai and Quinn Burke
Constructionist Gaming: On the Benefits of Making Games for Learning. Kafai, Y. B., and W. Q. Burke.
Dungeons & Dreamers: A Story of How Computer Games Created a Global Community. Brad King John Borland
Effects of Constructing versus Playing an Educational Game on Student Motivation and Deep Learning Strategy Use. Vos, N., H. van der Meijden, and E. Denessen.
From Users to Designers: Building a Self-Organizing Game-Based Learning Environment. Squire, K., L. Giovanetto, B. DeVane, and S. Durga.
The Game Believes in You - Greg Toppo
Game Mods: Design, Theory and Criticism. Erik Champion
Gamify Your Classroom - Matthew Farber
Good Video Games and Good Learning - James Paul Gee
It's All in the Game: Designing and Playing Board Games to Foster Communication and Social Skills - Collins, Kathleen M.; Griess, Carolyn J.
Learning to Evaluate Analog Games for Education. Peter Wonica
Modding board games into serious games: The case of Climate Policy - Edward Castronova, Isaac Knowles
Play to Learn -Sharon Boller and Karl Kapp
A Reader in Themed and Immersive Spaces. Scott A. Lukas
Reality is Broken - Jane McGonigal
Scientific Habits of Mind in Virtual Worlds. Steinkuehler, C., and S. Duncan
The Silent Epidemic Perspectives of High School Dropouts - John M. Bridgeland, John J. DiIulio, Jr. Karen Burke Morison
Strengthening Student Engagement: What Do Students Want - Richard Strong, Harvey F. Silver and Amy Robinson
Tabletop - Analog Game Design. Greg Costikyan, Drew Davidson
Uncovering Play Through Collaboration and Computation In Tabletop Gaming - Sean C. Duncan and Matthew Berland
Using Games to Support the Curriculum: Getting Teachers on "Board" - Crews, Annalisa
Video Game Storytelling - Evan Skolnick
and Netta Weinstein
Well Played, a Journal on Video Games, Value and Meaning - Edited by Drew Davidson
What Video Games Have to Teach us About Learning and Literacy - James Paul Gee
What Video Game-Making Can Teach Us about Learning and Literacy: Alternative Pathways into Participatory Culture. Peppler, K. A., and Y. B. Kafai.
3 Ways to Use Game-Based Learning - Matthew Farber
5 gaming dynamics that truly engage students - Laura Devaney
The Benefits of Constructionist Gaming - Matthew Farber
Best Board Games for 2019 - Popular Mechanics
The Board Games Turning Science into Playtime - The Guardian
Don’t Blame the Designers for Your Digital Addiction - Jordan Shapiro
Hacking the Education Narrative with Dungeons & Dragons - Paul Darvasi
Hard Fun - Seymour Papert
How Video Games In The Classroom Will Make Students Smarter - Jordan Shapiro
Indigenous Peoples Are Decolonizing Virtual Worlds. Cecilia Keating.
Interactive Fiction in the Classroom - Matthew Farber
Kate’s Top 10 Board Game Mechanics - Kate Thompson
Reading Digital Games as Texts - Matthew Farber
The Rhetoric of Gaming - Christine Alfano
A Step-by-Step Plan for Teaching Narrative Writing - Jennifer Gonzalez
Taking Advantage of the Power of Play - Matthew Farber
Teaching Strategies: What Students Might Learn from Playing Board Games - Jordan Catapano
Using Quests in Project-Based Learning - Matthew Farber
Why Playful Learning Is The Key To Prosperity - John Converse Townsend
13 Principles of Game based Learning - James Paul Gee
The clues to a great story - Andrew Stanton
How to build a fictional world - Kate Messner
How to escape education's death valley - Sir Ken Robinson
Gaming can make a better world - Jane McGonigal
Myst ‘Exile’ in the Classroom - Tim Rylands
Playing Games in the Classroom - Jesse Schell
Seven Reasons to Pilot a Games-Based Learning Unit - John Spencer
What makes a hero? - Matthew Winkler